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BasicNodes.h File Reference

#include "Node.h"
#include <OGLParts.h>

Go to the source code of this file.

Classes

class  ShaderNode
 High Level Shader Node. More...
class  TextureNode
 High Level Texture Node. More...
class  TextureSetNode
 High Level Multitexture Node. More...
class  RFBufferNode
 High Level Render/Framebuffer Object Node. More...
class  SquareNode
class  TransformNode
 Transformation Node, applied to all children. More...
class  ModelNode
 Model Node, Just do a draw. Attaching children won't do much good. More...

Functions

 CODERENDERNODE (DataRunNode, SetupForDataRun(), PopFromDataRun())
 Shader Run node, for use with computation runs.
 CODERENDERNODE (TeapotNode, glutSolidTeapot(1.0),)
 Teapot node :).


Function Documentation

CODERENDERNODE ( TeapotNode  ,
glutSolidTeapot(1.0)   
)

Teapot node :).

CODERENDERNODE ( DataRunNode  ,
SetupForDataRun()  ,
PopFromDataRun()   
)

Shader Run node, for use with computation runs.


© 2005-2007 Charles Lohr, Joshua Allen, David Chapman, Andrew Lohr. All material including documentation under the MIT/X11 license.