| DrawGeometry(VertexData **vd, string *vsVertexNames, int iNumVertexDatas, IndexData *id, Shader *sShader) | IndexData | [friend] |
| DrawGeometrySolid(VertexData **vd, string *vsVertexNames, int iNumVertexDatas, IndexData *id, Shader *sShader, int facecount) | IndexData | [friend] |
| IndexData() | IndexData | [inline] |
| Init(int *Indices, int iNumIndices) | IndexData | |
| mIndexCount | IndexData | [private] |
| mIndexData | IndexData | [private] |
| ~IndexData() | IndexData |