DrawGeometry(VertexData **vd, string *vsVertexNames, int iNumVertexDatas, IndexData *id, Shader *sShader) | IndexData | [friend] |
DrawGeometrySolid(VertexData **vd, string *vsVertexNames, int iNumVertexDatas, IndexData *id, Shader *sShader, int facecount) | IndexData | [friend] |
IndexData() | IndexData | [inline] |
Init(int *Indices, int iNumIndices) | IndexData | |
mIndexCount | IndexData | [private] |
mIndexData | IndexData | [private] |
~IndexData() | IndexData |