ConfigureAndStart(int iWidth, int iHeight, int iTextures, Texture *TexturesToAttach, bool bClear=false) | RFBuffer | |
End(int iRegVPX, int iRegVPY) | RFBuffer | |
GetHeight() | RFBuffer | [inline] |
GetTT() | RFBuffer | [inline] |
GetWidth() | RFBuffer | [inline] |
iOutputBuffer | RFBuffer | [private] |
iRenderbuffer | RFBuffer | [private] |
m_bUseDepthBuffer | RFBuffer | [private] |
mHeight | RFBuffer | [private] |
mtt | RFBuffer | [private] |
mWidth | RFBuffer | [private] |
RFBuffer() | RFBuffer | |
Setup(bool bUseDepthBuffer=true) | RFBuffer | |
~RFBuffer() | RFBuffer |