AttachChild(Node n) | NodeObject | |
CLASS_RTTI(ShaderNode, NodeObject) | ShaderNode | |
DestroySelfOnUpdate() | NodeObject | [inline] |
DetachChild(Node n) | NodeObject | |
Disestablish() | NodeObject | [virtual] |
GetCount() | NodeObject | [inline] |
GetName() | NodeObject | [inline] |
GetType() | NodeObject | [inline, virtual] |
Init() | NodeObject | [virtual] |
IsTypeOf(const string &sType) | NodeObject | [inline, virtual] |
Lock() | NodeObject | |
m_fTimePerCheck | ShaderNode | [private, static] |
m_fTimeSinceLastCheck | ShaderNode | [private] |
m_sShaderName | ShaderNode | [private] |
Message(int iMessageID, const string &sMessageName, const string &sMessagePayload) | NodeObject | [virtual] |
NodeObject(const string &sName) | NodeObject | |
Reload() | NodeObject | [inline, virtual] |
Render() | ShaderNode | [virtual] |
S | ShaderNode | |
SetGlobalCheckTime(float fTime) | ShaderNode | [inline, static] |
SetName(const string &sName) | NodeObject | |
SetShader(const string &sShaderName) | ShaderNode | [inline] |
SetUniformFs(vector< string > &vsnNames, vector< float > &ivsnFs) | ShaderNode | [inline] |
SetUniformIs(vector< string > &vsnNames) | ShaderNode | [inline] |
ShaderNode(const string &sName) | ShaderNode | [inline] |
Unlock() | NodeObject | |
Update(const float fDtime) | ShaderNode | [virtual] |
vfnFs | ShaderNode | [private] |
vsnFs | ShaderNode | [private] |
vsnIs | ShaderNode | [private] |
~NodeObject() | NodeObject | [virtual] |