| DrawGeometry(VertexData **vd, string *vsVertexNames, int iNumVertexDatas, IndexData *id, Shader *sShader) | VertexData | [friend] |
| DrawGeometrySolid(VertexData **vd, string *vsVertexNames, int iNumVertexDatas, IndexData *id, Shader *sShader, int facecount) | VertexData | [friend] |
| Init(float *Verts, int iNumVerts, int iStride=3) | VertexData | |
| iVertexData | VertexData | [private] |
| mStride | VertexData | [private] |
| StripFromFrameBuffer(int iWidth, int iHeight, TextureType tt) | VertexData | |
| UpdateData(float *Verts, int iNumVerts, int iStride=3) | VertexData | |
| VertexData() | VertexData | [inline] |
| ~VertexData() | VertexData | |