DrawGeometry(VertexData **vd, string *vsVertexNames, int iNumVertexDatas, IndexData *id, Shader *sShader) | VertexData | [friend] |
DrawGeometrySolid(VertexData **vd, string *vsVertexNames, int iNumVertexDatas, IndexData *id, Shader *sShader, int facecount) | VertexData | [friend] |
Init(float *Verts, int iNumVerts, int iStride=3) | VertexData | |
iVertexData | VertexData | [private] |
mStride | VertexData | [private] |
StripFromFrameBuffer(int iWidth, int iHeight, TextureType tt) | VertexData | |
UpdateData(float *Verts, int iNumVerts, int iStride=3) | VertexData | |
VertexData() | VertexData | [inline] |
~VertexData() | VertexData | |