#include <BasicNodes.h>

Public Member Functions | |
| RFBufferNode (const string &sName) | |
| CLASS_RTTI (RFBufferNode, NodeObject) | |
| virtual void | Render () |
| Render object. | |
| void | ConfigureForRun (vector< TextureNode * > &vTextures, bool bNeedDepth=false) |
| This should get called once when setting up the node. All children will be rendered to vTextures. | |
Public Attributes | |
| RFBuffer | B |
| Exposed RFBuffer, since it's a fiarly loose attachment. | |
Private Attributes | |
| vector< TextureNode * > | m_vAllTextures |
| vector< Texture > | m_vAllCoreTextures |
Definition at line 63 of file BasicNodes.h.
| RFBufferNode::RFBufferNode | ( | const string & | sName | ) | [inline] |
Definition at line 66 of file BasicNodes.h.
| RFBufferNode::CLASS_RTTI | ( | RFBufferNode | , | |
| NodeObject | ||||
| ) |
| void RFBufferNode::Render | ( | ) | [virtual] |
| void RFBufferNode::ConfigureForRun | ( | vector< TextureNode * > & | vTextures, | |
| bool | bNeedDepth = false | |||
| ) |
This should get called once when setting up the node. All children will be rendered to vTextures.
Definition at line 91 of file BasicNodes.cpp.
vector< TextureNode * > RFBufferNode::m_vAllTextures [private] |
Definition at line 77 of file BasicNodes.h.
vector< Texture > RFBufferNode::m_vAllCoreTextures [private] |
Definition at line 78 of file BasicNodes.h.