#include "Node.h"
#include <OGLParts.h>
Go to the source code of this file.
Classes | |
class | ShaderNode |
High Level Shader Node. More... | |
class | TextureNode |
High Level Texture Node. More... | |
class | TextureSetNode |
High Level Multitexture Node. More... | |
class | RFBufferNode |
High Level Render/Framebuffer Object Node. More... | |
class | SquareNode |
class | TransformNode |
Transformation Node, applied to all children. More... | |
class | ModelNode |
Model Node, Just do a draw. Attaching children won't do much good. More... | |
Functions | |
CODERENDERNODE (DataRunNode, SetupForDataRun(), PopFromDataRun()) | |
Shader Run node, for use with computation runs. | |
CODERENDERNODE (TeapotNode, glutSolidTeapot(1.0),) | |
Teapot node :). |
CODERENDERNODE | ( | TeapotNode | , | |
glutSolidTeapot(1.0) | ||||
) |
Teapot node :).
CODERENDERNODE | ( | DataRunNode | , | |
SetupForDataRun() | , | |||
PopFromDataRun() | ||||
) |
Shader Run node, for use with computation runs.