#include "Node.h"#include <OGLParts.h>Go to the source code of this file.
Classes | |
| class | ShaderNode |
| High Level Shader Node. More... | |
| class | TextureNode |
| High Level Texture Node. More... | |
| class | TextureSetNode |
| High Level Multitexture Node. More... | |
| class | RFBufferNode |
| High Level Render/Framebuffer Object Node. More... | |
| class | SquareNode |
| class | TransformNode |
| Transformation Node, applied to all children. More... | |
| class | ModelNode |
| Model Node, Just do a draw. Attaching children won't do much good. More... | |
Functions | |
| CODERENDERNODE (DataRunNode, SetupForDataRun(), PopFromDataRun()) | |
| Shader Run node, for use with computation runs. | |
| CODERENDERNODE (TeapotNode, glutSolidTeapot(1.0),) | |
| Teapot node :). | |
| CODERENDERNODE | ( | TeapotNode | , | |
| glutSolidTeapot(1.0) | ||||
| ) |
Teapot node :).
| CODERENDERNODE | ( | DataRunNode | , | |
| SetupForDataRun() | , | |||
| PopFromDataRun() | ||||
| ) |
Shader Run node, for use with computation runs.